Description
The ALL NEW Brushless 16” eDRIVE comes stock with Staycyc’s new High-Output Brushless Motor right out of the box. Newly upgraded motor packs a punch with additional low-end power and torque allowing for more aggressive riding on more varied terrain.
The STACYC 16eDRIVE is the perfect choice for little rippers with some experience on a balance bike and are a little taller and/or more familiar with riding STACYC Stability Cycles and need a larger platform. Your child should have an inseam of 18” or more to adequately touch the ground with a slight bend in the knees for optimum sizing. Your child can learn to push, balance, and coast in the Non-powered mode. Graduate them to the powered mode (the holy grail of fun) as they show proficient use and understanding of the brake and the ability to coast and brake while standing. Start them with a speed similar to what they can push the non-powered version at, and they learn the use of the twist throttle, and a long coast turns into a constant use of throttle and giggles. As they continue to develop skills, the medium speed of the STACYC 16eDRIVE allows for an exceptional amount of fun outdoors, getting thousands of hours of hand-eye coordination, balance, and outdoor exercise.
Perfect for 5-7yr old rippers under 75lbs, with 18-24” inseam
FEATURES
- Frame: Aluminum TIG Welded and Heat Treatment
- 16” Composite Wheels with Pneumatic tyres
- Seat Height: 17″
- Weight: 9 kg with battery
- High Output Brushless Motor
High Output Brushless MotorÂ
- 20% more power and than original 16eDRIVE
- 10% more efficient than original 16eDRIVE
- Increased durability
- No fuse
- Thermal protection for motor and controller
Power selection modes
- Low/Training mode ~ 5mph (8km/h)
- Med/Standard mode ~ 7.5mph (12km/h)
- High/Advanced mode ~ 13mph (21km/h) – with stock gear ratio
Industrial Grade, Lithium-ion Battery and Charger
- Quick disconnect/connect battery
- 20Vmax Voltage (18Vnom)
- 4Ah
- 30-60 min run-time**
- 30-60 charge time
- 1 battery and charger included
Please note: Run-time is entirely dependent on terrain, hills, and skill level. Run-times are estimates and can vary.